Battlefield 1943 Reborn
Early playtestAlpha · Subject to change

Dispatches · Every release, newest first

What's new

What each version brought, in short. The full notes are in the changelog and on each release. Every version is an alpha playtest build.

Latest 13 November 2026

0.4.0

A new look, ultrawide screens, mouse flying, lettered flags and a map in the pause menu.

New

  • A new look for every menu: the main menu, the server browser, Settings, the pause menu and the first start, with the game's own lettering and artwork. Quick Play joins the busiest server with room.
  • Lettered capture points, A to E, in the HUD, in the world, on the minimap and on the deploy map, each point keeping its letter in every match.
  • A map in the pause menu: the whole island with the flags in their owners' colours and an arrow for you, or the whole battle with the carriers.
  • Ultrawide screens, with HUD layout (Edges or Centered) and Aspect ratio (Fill screen or Letterbox 16:9). By ThatZaliaSGuy.
  • Mouse flying: the mouse moves a plane's stick, which springs back to the centre. By ThatZaliaSGuy.
  • Free look in vehicles from a driver's or passenger's seat. By ThatZaliaSGuy.
  • Sharper mouse aim in vehicles: straight into the game's own input, no dead zone. By ThatZaliaSGuy.
  • Create Private Match is back on the main menu. Put back by ThatZaliaSGuy.
  • Server regions and tick rate in the server browser, with a flag for each region and a region filter beside the search box.
  • Server messages about an update, a restart or anything else, at the top of the screen.
  • LAN servers: Direct connect reaches a server off the main list.
  • A new server manager for hosts: a page in the browser with servers, players, region, LAN only, messages with a countdown, and updates that install themselves.
  • Update needed: the servers only let the newest version in, and an older game offers Update now.
  • What's new after an update, louder voice chat (up to 500%), a vehicle field of view slider, and button prompts that change when you change between controller and keyboard.

Changed

  • Classic only: Modern movement and aiming is gone. Every server plays the game as it was.
  • Shaders are prepared at the start, never when you join a server. Graphics presets are chosen with A or a click. GI distance goes up to Far. Sliders can be dragged with the mouse.

Fixed

  • Plants on roads from the second map of a session on, the keyboard aim toggle, mouse aim in vehicles with Vertical look inverted, updates that did not start, rough lettering on Linux, and flying with the mouse.

12 November 2026

0.3.0

Mouse aiming in vehicles, graphics presets, smooth play at low frame rates.

  • Mouse aiming in vehicles: tank, jeep and landing craft guns follow the mouse directly, with their own invert setting.
  • Graphics presets: Potato, Low, Medium, High or Ultra.
  • Aim assist on or off, for the controller and for keyboard and mouse.
  • Game language: English, French, German, Italian, Spanish or Japanese.
  • Fixed: stutter below 30 frames a second, a crash right after a match ended, outlines round ships and palm leaves, and effects that vanished for a moment the first time they showed.

11 November 2026

0.2.3

General bug fixes.

11 November 2026

0.2.2

Voice chat, text chat and a profanity filter.

  • Proximity voice chat that both teams hear: hold B to talk, or Open mic.
  • Text chat to everyone, your team or your squad (T, Y, U).
  • A profanity filter for chat and soldier names.
  • Laptops with two graphics cards now run the game on the dedicated one. Server package: a watchdog that starts a stopped server again.

11 November 2026

0.2.1

AMD FSR 1 and NVIDIA NIS, Add to Steam with artwork, prompts that show your keys.

  • AMD FSR 1 and NVIDIA NIS upscalers, on any graphics card, on Windows and Linux, with an Upscaler mode.
  • Add to Steam with artwork, from the launcher's Home.
  • Keyboard and mouse prompts name the key that does the action, on foot and in vehicles.
  • More graphics pipelines prepared before you play, the shader screen only after an install or an update, and a sharp picture and menus on Linux desktops with display scaling.

11 November 2026

0.2.0

Linux, and updates that install themselves.

  • Linux: the game as an AppImage, played in a real match from a ROG Ally with Bazzite.
  • Updates install themselves, on Windows and Linux, checked against the release's checksums.
  • Performance metrics off unless you turn them on, and a faster sign in after Play.

11 November 2026

0.1.33 preview

The first public release.

  • All four maps online, up to 24 players a server, on our own backend: the server browser, official and community servers, Create Private Match and Direct connect.
  • Any frame rate, with the camera turning on every frame and smooth motion between the game's 30 updates a second.
  • Vulkan graphics up to 2160p, sharper shadows, FXAA, sharpening, texture filtering, ambient occlusion, global illumination and grass.
  • Keyboard and mouse beside controllers, rebindable keys and button remapping.
  • Our own first start, menus and settings, and the dedicated server package.

Earlier preview builds, 0.1.1 to 0.1.32, went to the private playtest only.