For the record
Legal and credits
Legal notice
Battlefield 1943 Reborn is a fan project by TekRantGaming. It is not made, endorsed or supported by Electronic Arts or DICE, and it is not affiliated with them.
Battlefield and Battlefield 1943 are trademarks of Electronic Arts Inc. All rights to the game belong to their owners.
The project contains no game files and no game assets. Everyone installs their own copy of the Xbox 360 game. Please do not share game files.
This website shows no pictures from the game. The map on the home page is our own sketch.
Credits
Battlefield 1943 Reborn is made by TekRantGaming, with players who test it and report problems. Agentic AI tools were used to assist in its development.
It stands on the work of others:
- ReXGlue SDK (BSD 3 Clause), derived from Xenia: the recompiler and runtime.
- NativeXRenderer by Gustavo Garcia (MIT): the Vulkan renderer.
- GHMetalRecomp (MIT): its NativeXRenderer profile, which Battlefield's started from.
- King Kong Recompiled by TekRantGaming and contributors (MIT): the ambient occlusion, global illumination and camera work, and much of what we learned.
- DiligentCore (Apache 2.0), SPIRV Cross (Apache 2.0) and volk (MIT): the renderer's foundations.
- XeGTAO by Intel (MIT), AMD FidelityFX (MIT), NVIDIA Image Scaling (MIT), SMAA (MIT style) and NVIDIA DLSS (NVIDIA RTX SDKs licence): libraries the renderer is built with.
- FFmpeg (its decoders only) and libmspack, both LGPL 2.1, in the runtime.
- vgmstream (ISC): the layout of the game's menu music.
- Oswald (SIL Open Font Licence): the menus' font.
- Button prompts: Xelu's Free Controllers and Keyboard Prompts by Nicolae Berbece (CC0) and Input Prompts by Kenney (CC0).
Every download includes the full licence texts in its licences folder.
The trailer
All footage in the trailer was captured in the game, from an early playtest build. Music: "Battlefield 1942 Theme Remake" by E. Hartmann.
This website
- Big Shoulders Stencil Display by The Big Shoulders Project Authors, SIL Open Font Licence 1.1. Licence
- Special Elite by Astigmatic, Apache Licence 2.0. Licence
- Oswald by The Oswald Project Authors, SIL Open Font Licence 1.1. Licence
- The Discord and GitHub marks are from Simple Icons (CC0).
Privacy
This website
The website uses no cookies, no analytics and no forms. Two things reach other companies, both from your own browser:
- The home page asks GitHub's public API for the latest version number, and remembers the answer until you close the tab.
- The trailer loads from YouTube, in its privacy mode, only when you press Play.
The game
- Playing online, the backend sees the name you chose and your IP address, as any game server does.
- Share graphics data, on by default in Settings, Gameplay, Sharing, sends the graphics pipelines your game builds to our server, at most every 15 minutes and only when something new was built, so the next update has them ready and everyone gets less stutter. That is render settings and shader numbers: no game files, no name, nothing about you.
- The game's own Telemetry setting changes nothing: its reports went to the original servers, which are gone.
- Settings, logs and crash reports stay on your PC, in the folder
user.