Battlefield 1943 Reborn
Early playtestAlpha · Subject to change

Field report · What is in the build

Features

Everything in the playtest build today, in plain words. It is an alpha: the list grows, and things change between builds.

The game

All four maps

Wake Island, Guadalcanal and Iwo Jima in Conquest, and Coral Sea in Air Superiority.

Up to 24 players a server

On foot, in jeeps, tanks, boats and planes, with the air raid, as in the original.

Two playstyles

Modern or Classic. Each server plays one or the other, so nobody has an edge.

The tutorial and your record

The game's own tutorial is in Help, beside the Stats and Awards, Achievements and Leaderboards pages.

Online

The game's original servers are gone. Reborn brings online play back with its own main backend, which every player logs in to and which lists every server.

Official servers

Run by TRG Studios. During the playtest the official list holds the Playtest Server, and others come and go for test events.

Community servers

Anyone can host dedicated servers for free, each with its own name, description, maps and playstyle. How to host one

The server browser

Every official and community server: maps, players and ping. Join any of them, or use Direct connect.

Straight into a match

Play takes you to the busiest server with room, in your chosen playstyle.

Private matches

Create Private Match hosts a match on your own PC. Pick the map and playstyle, and friends join it by Direct connect.

Map rotation

When a round ends the next map loads after the end of round screen, and the players stay.

Graphics

The game is drawn by a new Vulkan renderer, at your screen's resolution and refresh rate.

Up to 4K

Render resolution from the console's 720p up to 2160p, three times the original.

Ambient occlusion

Soft shadows where things meet, with strength and quality settings.

Global illumination

One bounce of sunlight off the ground and walls onto what is next to them, with quality and distance settings.

Enhanced vegetation

Grass and shrubs on Wake Island, Guadalcanal and Iwo Jima, placed from each level's own data and drawn as far as the whole map.

Sharper shadows

Shadow quality up to four times the original.

The finishing touches

FXAA antialiasing, sharpening and texture filtering up to 16x.

Frame rate and display

Any frame rate

A limit from 30 to 240, or none, and VSync.

Smooth between the game's updates

The game still runs its world 30 times a second, as on the console. The camera turns on every frame, and soldiers, vehicles and vehicle cameras move smoothly between its updates.

Field of view

From 60 to 120 degrees. The game's own is 86.

Your screen, your way

Windowed or borderless, with monitor, resolution, refresh rate, brightness and gamma settings. Motion blur and camera shake can be turned off.

Controls

Keyboard and mouse

On by default, beside any controller. Every key can be changed in Settings, Controls, Keyboard bindings.

A mouse that aims

The mouse aims vehicle guns and turrets directly, with its own sensitivity for aiming down sights and for vehicles.

Controllers

Xbox controllers play as on the console, with the game's own button layouts: Normal, Southpaw and Lefty.

Full button remapping

Remap the controller's buttons, and set camera sensitivity, response, dead zone, inversion and vibration strength.

Button prompts

Xbox 360, Xbox Series, PlayStation 3 or PlayStation 5 buttons, or the keys. Automatic follows the controller in your hands.

Performance metrics

F2 shows the frame rate, or the full numbers, in the corner.

The keys

These are the keys the game starts with. Change any of them in Settings, Controls, Keyboard bindings.

KeyOn footIn a vehicle
W A S DMoveW throttle, S brake, A and D turn
MouseLook and aimAim the guns and turret
Left mouse buttonFireFire
Right mouse buttonAim down sightsSecond weapon (bombs in a plane)
SpaceJumpChange seat
EEnter a vehicle, use, pick upGet out
RReload
FDraw knife (the Infantry class's wrench)
GGrenade, explosivesFree look in a plane
Q or the mouse wheelSwitch weaponSecond weapon (bombs in a plane)
ShiftSprint
C or CtrlCrouch
V or UpVehicle camera (the bomb sight in the air raid)
TabCommand (tap), score (hold)The same
Esc or EnterPause menuPause menu
F2Performance metricsThe same

On a controller, planes fly as on the Xbox 360: left trigger throttle, right stick pitch and roll, left stick rudder, right bumper bombs and left bumper free look.

Known issues

This is an alpha. The main ones in the current build:

  • Flying a plane with the mouse is very hard. A new mouse flying mode is being worked on. Controllers fly as on the Xbox 360.
  • The first person weapon and hands still move 30 times a second at high frame rates. The view itself turns on every frame.
  • Stats, awards and leaderboards are kept only while the official backend runs. They reset when it restarts.
  • No HDR, and no ultrawide picture. The game is 16:9, shown letterboxed or stretched.
  • Windows only for now.
  • The builds are not code signed yet, so Windows 11 can refuse to start the game. What that looks like

Found something else? Tell us on Discord.