Field report · What is in the build
Features
Everything in the playtest build today, in plain words. It is an alpha: the list grows, and things change between builds.
The game
All four maps
Wake Island, Guadalcanal and Iwo Jima in Conquest, and Coral Sea in Air Superiority.
Up to 24 players a server
On foot, in jeeps, tanks, boats and planes, with the air raid, as in the original.
Two playstyles
Modern or Classic. Each server plays one or the other, so nobody has an edge.
The tutorial and your record
The game's own tutorial is in Help, beside the Stats and Awards, Achievements and Leaderboards pages.
Online
The game's original servers are gone. Reborn brings online play back with its own main backend, which every player logs in to and which lists every server.
Official servers
Run by TRG Studios. During the playtest the official list holds the Playtest Server, and others come and go for test events.
Community servers
Anyone can host dedicated servers for free, each with its own name, description, maps and playstyle. How to host one
The server browser
Every official and community server: maps, players and ping. Join any of them, or use Direct connect.
Straight into a match
Play takes you to the busiest server with room, in your chosen playstyle.
Private matches
Create Private Match hosts a match on your own PC. Pick the map and playstyle, and friends join it by Direct connect.
Map rotation
When a round ends the next map loads after the end of round screen, and the players stay.
Graphics
The game is drawn by a new Vulkan renderer, at your screen's resolution and refresh rate.
Up to 4K
Render resolution from the console's 720p up to 2160p, three times the original.
Ambient occlusion
Soft shadows where things meet, with strength and quality settings.
Global illumination
One bounce of sunlight off the ground and walls onto what is next to them, with quality and distance settings.
Enhanced vegetation
Grass and shrubs on Wake Island, Guadalcanal and Iwo Jima, placed from each level's own data and drawn as far as the whole map.
Sharper shadows
Shadow quality up to four times the original.
The finishing touches
FXAA antialiasing, sharpening and texture filtering up to 16x.
Frame rate and display
Any frame rate
A limit from 30 to 240, or none, and VSync.
Smooth between the game's updates
The game still runs its world 30 times a second, as on the console. The camera turns on every frame, and soldiers, vehicles and vehicle cameras move smoothly between its updates.
Field of view
From 60 to 120 degrees. The game's own is 86.
Your screen, your way
Windowed or borderless, with monitor, resolution, refresh rate, brightness and gamma settings. Motion blur and camera shake can be turned off.
Controls
Keyboard and mouse
On by default, beside any controller. Every key can be changed in Settings, Controls, Keyboard bindings.
A mouse that aims
The mouse aims vehicle guns and turrets directly, with its own sensitivity for aiming down sights and for vehicles.
Controllers
Xbox controllers play as on the console, with the game's own button layouts: Normal, Southpaw and Lefty.
Full button remapping
Remap the controller's buttons, and set camera sensitivity, response, dead zone, inversion and vibration strength.
Button prompts
Xbox 360, Xbox Series, PlayStation 3 or PlayStation 5 buttons, or the keys. Automatic follows the controller in your hands.
Performance metrics
F2 shows the frame rate, or the full numbers, in the corner.
The keys
These are the keys the game starts with. Change any of them in Settings, Controls, Keyboard bindings.
| Key | On foot | In a vehicle |
|---|---|---|
| W A S D | Move | W throttle, S brake, A and D turn |
| Mouse | Look and aim | Aim the guns and turret |
| Left mouse button | Fire | Fire |
| Right mouse button | Aim down sights | Second weapon (bombs in a plane) |
| Space | Jump | Change seat |
| E | Enter a vehicle, use, pick up | Get out |
| R | Reload | |
| F | Draw knife (the Infantry class's wrench) | |
| G | Grenade, explosives | Free look in a plane |
| Q or the mouse wheel | Switch weapon | Second weapon (bombs in a plane) |
| Shift | Sprint | |
| C or Ctrl | Crouch | |
| V or Up | Vehicle camera (the bomb sight in the air raid) | |
| Tab | Command (tap), score (hold) | The same |
| Esc or Enter | Pause menu | Pause menu |
| F2 | Performance metrics | The same |
On a controller, planes fly as on the Xbox 360: left trigger throttle, right stick pitch and roll, left stick rudder, right bumper bombs and left bumper free look.
Known issues
This is an alpha. The main ones in the current build:
- Flying a plane with the mouse is very hard. A new mouse flying mode is being worked on. Controllers fly as on the Xbox 360.
- The first person weapon and hands still move 30 times a second at high frame rates. The view itself turns on every frame.
- Stats, awards and leaderboards are kept only while the official backend runs. They reset when it restarts.
- No HDR, and no ultrawide picture. The game is 16:9, shown letterboxed or stretched.
- Windows only for now.
- The builds are not code signed yet, so Windows 11 can refuse to start the game. What that looks like
Found something else? Tell us on Discord.